3ds max 4 Fundamentals is a tutorial- reference in which the basic concepts of 3D representation and 3ds max are explored, with special attention given to new and upgraded features of the new
release. The book focuses on key features so that the reader can use this basic knowledge to progress to a higher level of understanding and efficiency both in skill and in book choice. --This text
refers to an out of print or unavailable edition of this title. --Sites
Book Info Guidebook for computer graphic artists using 3ds max 4 software. Presents essential lessons in the context of the latest version of the software, providing readers ways to save time while
gaining knowledge and improving their work habits. The CD-ROM contains the project files for the text, as well as all of the text's figures. Softcover. --This text refers to an out of print or
unavailable edition of this title. --Sites
The target audience for 3ds max 4 Fundamentals is users new to computer graphics and animation for whom 3ds max 4 is the tool of choice. Artists experienced with Max and wanting the scoop on the
new features might be disappointed, but someone who doesn't know a storyboard from an x-axis will probably get quite a bit from this book. Computer graphics is an involved topic, and animation is a
specialty by itself. Trying to learn the fundamentals of either of these fields while learning to use a program like 3ds Max 4 is difficult at best, since each is worthy of its own devoted study.
This book, however, opens with two chapters (making up part I) covering a crash course in graphics from an animation perspective, including storyboarding, composing a shot, the importance of color
and lighting, and movement. Chapter 2 nails down the basics of how 3ds max 4 works from a conceptual standpoint, a sort of bird's eye view of the application. This covers Max terminology and the
basic feature categories without getting into the specifics of exactly how to do things--that starts in the next part. Part II, the bulk of the book, dives into the actual use of Max. Workflow,
getting around the interface, modeling, texturing, lighting, the basics of animation, and rendering are discussed over the course of 300-plus pages. Many of the examples follow the making of a
single scene throughout the book: The interior of a diner. This is a fairly involved scene, and learning how to create it from scratch all the way through final rendering provides a nice sense of
continuity. Part III, "New and Updated Max Features," focuses on what's new in version 4. Since this book is oriented toward new users, this section is more of an overview than a how-to on the new
features. Overall, the writing is clear and concise, and each chapter is well illustrated. One drawback is the complete lack of color illustrations, although the CD-ROM includes color versions of
all the images used in the book, along with all the project files and some free and demo version third-party plug-ins. The 3ds max 4 application is a major upgrade from version 3.1, and although
much of the interface hasn't changed, there are enough new features and enhancements to give pause to experienced users and probably stop new users in their tracks. The new features or improved
functionality make Max an even deeper and richer program than it was, but the learning curve has grown longer and steeper. This book offers a slightly different take on the tools and features than
is provided in the manuals; it is a concise and approachable handbook for mastering this powerful animation system. --Mike Caputo --This text refers to an out of print or unavailable edition of
this title. --Sites --This text refers to an out of print or unavailable edition of this title.
3ds max 4 Fundamentals is a tutorial-reference in which the basic concepts of 3D representation and 3ds max are explored, with