Mario Kart DS Game

Like any Mario Party, this one's harmless fun, and it's especially worthwhile if you've got a group of friends and don't have to deal with the cheating computer. But the repetitiveness and shallow, luck-based gameplay just further drive home why the wacky, dynamic WarioWare has been crowned Nintendo's real party king.

While the games themselves make a decent transition from the console space, the same can't be said for the game boards. There's nothing like Koopa's Tycoon Town's Monopoly-style hotel-building from Mario Party 8. Instead, Mario Party DS' game boards seem to be designed with one specific purpose in mind: to punish the player. The "special features" on the DK's Stone Statue board, for example, are spaces that dock you 20 coins...which you seem to land on every other turn. You need coins to buy stars, but on this board, it's nearly impossible to build up the necessary cash. The frustrating board layouts, combined with the arbitrary nature of success -- more random than in most Mario Party games, believe it or not -- make the game's story mode a chore at times. I'd kick the computer's ass at every single minigame, but it would still manage to snag every star. Either that, or I'd build a big lead and the computer would pull off a suspiciously well-timed comeback.

The portable nature of Mario Party DS actually makes the game move faster and more smoothly than previous iterations. Each player can scroll through the game explanations at their own pace, and it's a lot easer to keep track of your character in some of the more chaotic free-for-all races. Still, some of the fun of previous Mario Party games was crowding around a big-screen TV and watching your opponents go down, and some of that feeling's lost here.

For the most part, the transition to the DS is reasonably successful, albeit predictable: All Mario Party entries center on traveling around a game board to collect stars and play minigames, and it's no different here, though the minigames do take advantage of the portable format and offer some decent stylus- and mic-based gameplay. For example, Cherry-Go-Round has you whipping the stylus around in order to fling a cherry as far as possible, while Short Fuse sees players taking turns blowing out a bomb fuse with the DS mic -- not too hard, though, or it'll blow! Some players might be disappointed that not every game revolves around DS-specific controls, but I thought the minigames struck a decent balance between DS gimmicks and classic console-based Mario Party gameplay. And with over 60 minigames in all, you'd expect a lot of variety...except that some games repeated two or three times per session and quickly grew tiresome, while others triggered only once...during our entire playthrough.

Mario kart DS Game is more innovative than you'd think. Wait, wait -- I know what you're thinking: When was Mario Party ever original? Isn't this the Madden of party games, with a fresh coat of paint every year? It's actually even worse than that -- this is actually the 10th game in Nintendo's long-running board game-based party series in just eight years. But it's the first truly portable version, as 2005's Mario Party Advance on the Game Boy Advance didn't include the franchise's conventional four-way multiplayer.

Mario kart DS Games
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  • Type:Disk
  • Compatible Type:NDS
  • Place of Origin:Guangdong China (Mainland)
  • Country:China (Mainland)
  • telephone:86-755-83999171
Delivery Time: 2-5 Days
Package: Color Box
Supply Ability: 20000 Piece/Pieces per Week
Minimum Order Quantity: 100 Piece/Pieces
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Port: Shenzhen
Fob Price: US$7.0-15Shenzhen
Type: Disk
Compatible Type: NDS
Place of Origin: Guangdong China (Mainland)
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Type:Set Type:Other Toy Vehicle Battery-operated. The race set includes 2 Mario Kart vehicles, 2 Controllers, 18 Track pieces, and colorful background. ...

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